Steam App 355750
Miegakure: Hide & Reveal
Miegakure is a game where you navigate a four-dimensional world to perform miraculous feats and solve puzzles.
About
Miegakure is a puzzle/adventure game, the first that lets you explore and interact with a 4D world. In this game, the fourth dimension is not time! It is an actual fourth dimension of space, that works just like the first three dimensions we are familiar with. If you count time, this game is 5D.
For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right. (Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)
But it doesn’t stop there. If in a 2D game every object’s position is represented in the computer using two numbers, and if in a 3D game every object’s position is represented using three numbers, what if each position was represented using four numbers? In other words, what if there was another direction you could move along in addition to the first three? Trying to answer this question is what that led us to develop this game.
As far as we know, our universe has exactly three spatial dimensions — so it’s difficult for us to picture what a four-dimensional world would look like. But a computer, on the other hand, does not care; it’s just working with numbers as usual (it’s just slightly more numbers in this case!). So we had to come up with a way to display this calculated 4D world so that our three-dimensional brains could comprehend it.
The way we chose is a method that has been popularized in the novella Flatland. This novella talks about a 2D square that can only see a 2D cross section of a 3D world. For the square, the third dimension is invisible and mysterious; the square has no concept of it because it is stuck seeing a 2D world. If a 3D object visits the 2D plane it appears to be deforming, in a way that looks like an M.R.I. scan (of a brain, for example). In an M.R.I. what we see while moving the slice through the object appears to be deforming, but we know that we are just taking a different cross-section of the same 3D object.
In Miegakure, a similar thing happens, but in one higher dimension: instead of taking a 2D slice of a 3D object, we are taking a 3D slice of 4D objects. It’s hard to imagine, but luckily we don’t have to — computers can display it for us! If you take a look at the trailer above you can see examples of what these “deformations” look like as we move and turn the 3D slice around within the 4D world.
The gameplay focuses on exploring a 4D world and the consequences of being able to move in 4D. For example, for a 2D being, houses only need four walls. If the doors are locked, there is no way to enter the house. But us 3D beings can see inside the house by just looking at it from above, and we can reach in and grab whatever is inside and move it outside the house, without opening any doors, to the bemusement of the poor 2D beings!
Similarly, a 4D being can perform miraculous feats such as remove objects from a locked safe without opening it, bind together two rings without breaking them, or spy on 3D beings without them knowing. We have carefully designed each level in Miegakure to be about performing one of these feats, letting players become a sort of superhero from the actual fourth dimension.
For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right. (Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)
But it doesn’t stop there. If in a 2D game every object’s position is represented in the computer using two numbers, and if in a 3D game every object’s position is represented using three numbers, what if each position was represented using four numbers? In other words, what if there was another direction you could move along in addition to the first three? Trying to answer this question is what that led us to develop this game.
As far as we know, our universe has exactly three spatial dimensions — so it’s difficult for us to picture what a four-dimensional world would look like. But a computer, on the other hand, does not care; it’s just working with numbers as usual (it’s just slightly more numbers in this case!). So we had to come up with a way to display this calculated 4D world so that our three-dimensional brains could comprehend it.
The way we chose is a method that has been popularized in the novella Flatland. This novella talks about a 2D square that can only see a 2D cross section of a 3D world. For the square, the third dimension is invisible and mysterious; the square has no concept of it because it is stuck seeing a 2D world. If a 3D object visits the 2D plane it appears to be deforming, in a way that looks like an M.R.I. scan (of a brain, for example). In an M.R.I. what we see while moving the slice through the object appears to be deforming, but we know that we are just taking a different cross-section of the same 3D object.
In Miegakure, a similar thing happens, but in one higher dimension: instead of taking a 2D slice of a 3D object, we are taking a 3D slice of 4D objects. It’s hard to imagine, but luckily we don’t have to — computers can display it for us! If you take a look at the trailer above you can see examples of what these “deformations” look like as we move and turn the 3D slice around within the 4D world.
The gameplay focuses on exploring a 4D world and the consequences of being able to move in 4D. For example, for a 2D being, houses only need four walls. If the doors are locked, there is no way to enter the house. But us 3D beings can see inside the house by just looking at it from above, and we can reach in and grab whatever is inside and move it outside the house, without opening any doors, to the bemusement of the poor 2D beings!
Similarly, a 4D being can perform miraculous feats such as remove objects from a locked safe without opening it, bind together two rings without breaking them, or spy on 3D beings without them knowing. We have carefully designed each level in Miegakure to be about performing one of these feats, letting players become a sort of superhero from the actual fourth dimension.
Regional data
Prices
| Country | Currency | Initial | Final | Discount | Updated |
|---|---|---|---|---|---|
| United States | - | - | - | 0% | 2026-07-27 20:10 |
| Poland | - | - | - | 0% | 2026-07-27 20:10 |
| Germany | - | - | - | 0% | 2026-07-27 20:10 |
| France | - | - | - | 0% | 2026-07-27 20:10 |
| United Kingdom | - | - | - | 0% | 2026-07-27 20:10 |
| Czech Republic | - | - | - | 0% | 2026-07-27 20:10 |
| Slovakia | - | - | - | 0% | 2026-07-27 20:10 |
| Ukraine | - | - | - | 0% | 2026-07-27 20:10 |
| Turkey | - | - | - | 0% | 2026-07-27 20:10 |
| Brazil | - | - | - | 0% | 2026-07-27 20:10 |
| Argentina | - | - | - | 0% | 2026-07-27 20:10 |
| Mexico | - | - | - | 0% | 2026-07-27 20:10 |
| Canada | - | - | - | 0% | 2026-07-27 20:10 |
| Australia | - | - | - | 0% | 2026-07-27 20:10 |
| Japan | - | - | - | 0% | 2026-07-27 20:10 |
| South Korea | - | - | - | 0% | 2026-07-27 20:10 |
| China | - | - | - | 0% | 2026-07-27 20:10 |
| India | - | - | - | 0% | 2026-07-27 20:10 |
mtb design works, inc.
More games from this studio
mtb design works, inc.
More games from this publisher
Popular games with matching genres and features.
Similar games
FreeTom Clancy's Rainbow Six SiegeTom Clancy's Rainbow Six Siege is an elite, tactical team-based shooter where superior planning ★ 1.2MDec 1, 2015
TerrariaDig, fight, explore, build! Nothing is impossible in this action-packed adventure game. Four Pac★ 1.2MMay 16, 2011
-50%RustThe only aim in Rust is to survive. Everything wants you to die - the island’s wildlife, other i★ 1.2MFeb 8, 2018
-50%Garry's ModGarry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the too★ 1.1MNov 29, 2006
Stardew ValleyYou've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down too★ 882.4KFeb 26, 2016
HELLDIVERS™ 2The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom acros★ 831.9KFeb 8, 2024
-80%The Witcher 3: Wild HuntYou are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infeste★ 824.1KMay 18, 2015
Left 4 Dead 2Set in the zombie apocalypse, Left 4 Dead 2 is a co-operative action horror FPS takes you and yo★ 807KNov 16, 2009Quick answers
Frequently asked questions
How much does Miegakure: Hide & Reveal cost?
Miegakure: Hide & Reveal is currently listed as: No price. Prices may vary by region and store.
Which platforms does Miegakure: Hide & Reveal support?
Miegakure: Hide & Reveal supports: windows.
Who developed and published Miegakure: Hide & Reveal?
Miegakure: Hide & Reveal was developed by mtb design works, inc. and published by mtb design works, inc..
Are external marketplace offers available for Miegakure: Hide & Reveal?
No current marketplace offers are cached for Miegakure: Hide & Reveal. Check again later after the offer cache is refreshed.
